Ryan Mastrolia
Passionate, creative, adaptive software engineer, primarily interested in realtime applications, including web & mobile applications, front-end, UI/UX and game development
Portfolio
- rüdewell™ website
- rüdewell™ launch demo
- Godot Version - a plugin for Godot engine for project version management
- polycor - casual mobile game for iOS & Android - Press Release
- scopeid - npm package for generating app-wide unique IDs
- keynum - npm package that adds string-based enum-style types to your app
- try.catch - npm package that boosts try/catch performance in real-time apps using a promise style syntax
- Super Combo! - now defunct iOS game initially released in 2013
- Space Climb - flash game from 2010 originally made as a Facebook app. Made in less than a week
- DragonTale - AS3 port of an AS2 flash game created for a high school project
- GeoTunnel - another old flash game
Work
- Application Engineer November 2017 - Present GS1 AISBL
- Lead Engineer & Co-founder September 2016 - Present rüdewell™ LLC
- Consulting Software Engineer September 2015 - March 2016 Prevalent Inc.
- Software Engineer January 2015 - September 2015 Prevalent Inc.
- Software Engineer January 2014 - January 2015 Pursuit Solutions